There is not a real limit for normal fight, when login into the game modes the limit is set to 20 players/accessories.
Each sensor, according to datasheet, best perform within 60°, our tests returned that a standard pcb sensor has a good coverage 360° (half sphere).
FPV-Combat standard version is 36x36mm (with holes at 30.5×30.5mm according to full size FC’s standard).
FPV-Combat micro version is 14.7x20mm (no holes).
The original led used has a maximum aperture of 6°, that0value is pretty narrow and the user has to aim the enemy and be accurate when shooting.
Alternative led are available in the market with wider or narrower beam and user can build their preferred gun model.
You can simply assign a two position switch to the trigger channel, for example the values for OpenTX Transmitter could be -100/+100.
If you are using head-tracker, you can disable the sight and gun’s traces by setting the trigger channel 1.50mS ( or 0 for OpenTX radios).
The IR GUN(s) should be aligned with the the center of the camera and if placed in the field of view you’ll see also the blinking led when shooting
The SENSOR(s) can be placed anywhere but they have to be visible. For better performance avoid installation close to the prop or to surfaces that can project shades.
YES, the system has inbuilt two ports for driving directly two GUNS (up to 4 are supported).
Same for the sensors, you can connect as many sensor you want by using standard Y servo extension cables or the connections available on the sensor’s board.
The input voltage for standard version is 7-40V (2-9S Li-Po including High voltage battery). When using battery >4S it is recommended to install a good quality low ESR capacitor at the input of the board.
The micro version needs 4.6-5.5V (filtered for best noise free performances)
When using the system in normal combat there are no problems at all.
During the advanced game modes (Fox hunt, Battle and Catch the flag) there could be some problems if two players have same ID (team and number), about the nickname there are no problem at all.
There are a total of 6 teams (A-F) and 15 players for each team for a total of 90 different IDs.
If connection is bad or lost feedbacks will partially or not work. During the games there could happens some errors in score keeping.
The range of the suggested modules is up to 2km (1.2miles), it can vary by many factors like originality of the module and default settings.
The range of the suggested modules is up to 2km (1.2miles), it can vary by many factors like originality of the module (several clones can be found in the market) and default power settings.
In any case the range should be higher than IR shooting range.
YES, instructions will follow.