FPV COMBAT is a platform developed to be installed on any RC vehicle equipped with an analog FPV system that lets the user add fighting functionality to their models based on IR technology similar to laser tag.

A dedicated OSD (On Screen Display) makes the system unique in the world, it shows all the needed information such as ammo, lifes, battery voltages, sight and much more!

The system can interact with the control of the vehicle simulating damages and adding an extremely real and adrenaline experience like never felt before in traditional FPV activities!

It supports the digital protocol for controlling addressable strip led (WS2812) up to 255 leds for simple to connect and good looking visual feedback.

Keep reading and discover more!


FPV COMBAT – standard V2.6
is the most advanced version available, with  all the connections clearly labeled for an easy installation by simply using standard servo wires and extensions cables.

For the first time is available the OSD for also digital FPV systems (DJI, Walksnail and HD Zero)!
The system shows on the OSD all the game information and also voltages of battery pack and RX bus or any other voltage desired by simply adding or removing solder jumpers.

This version has built-in micro USB connector for simpler configuration using the dedicated GUI and also FW update.

Thanks to the dedicated voltage regulator and the specific power management hardware you can get the maximum range from  the system and hit your targets at over 40 meters in sunny days and up to 80 in dark or night time!

The local voltage regulator accepts input voltages up to 35Vdc allowing setup up to 8S Li-po (HV as well) to directly connect the battery to the board!

Support both traditional strip led and addressable strip led (WS2812B) up to 255 pixels with included feature of color matching the team and visual effect when being hit!

It weighs 11g and the holes match the standard FCs size 30.5×30.5mm spacing, which makes it easy to install also on stack setup.


is the smallest version in size and weight only 1.50gr! Which makes it perfect for micro model setup like Tiny Whoops, micro scale crawler and whatever you prefer!

With all the main functions the bigger brother, it doesn’t include a local voltage regulator, and accepts voltages between 4.6-5.5V (need to be stable with a minimum rating of 500mA).

The shooting range is reduced and it is perfect for indoor applications or short distance fighting!

There is a pad for connecting an external buzzer if desired and one pad for measuring any desired voltage (up to 50Vdc).

Also the micro version supports addressable strip led (WS2812B) up to 255 single pixels!

The connections are well organized on the board itself and need to be directly soldered to the wires but they follow the standard 2.54 pin pitch so it is possible to solder traditional pin-headers and connect common servo plugs directly to the board.



Tutorial and clear diagrams available…


You can simply configure all the parameters of your FPV COMBAT directly with your RC transmitter through a single channel!

You can easily navigate into the onboard menu, change your nickname, model icon (planes, tank, drone…), pilot icon, team and all the other settings available!


For playing the games are needed additional modules (HC-12 433MHz) that don’t require any setup, just plug and play!
Each game mode has a timer which is the same value and in sync for all players and accessories, are you ready to discover a new level of fun never tried before in the FPV world?

In FOX GAME each player has to capture the fox when he is the hunting dog.
When he caught her (by successfully shooting the actual fox player), the old fox player became an hunting dog and the shooter became the new FOX that all the other players have to catch!

In the top right corner there is the score keeper and the actual FOX player is displayed in the left area of the screen as additional information!

At the end of the match, the score is displayed and saved so it can be read also after reset of the system.


In BATTLE GAME the player can have an advanced fight experience.

Each player has 10 points to distributes on three parameters of his model:

DEFENSE: is the resistance level to damage;
SHOOT PWR: indicates the power of the shots;
SHOOT RATE: is the number of burst shots when the trigger is engaged.
If a player with “shoot power”=4 hits a player with “defence”=2 the hit player will lose 2 lifes!

Which will be the winning strategy?!